Special Qualities: Compress, damage reductionĥ/bludgeoning or slashing, spell resistance 25, telepathy 100 ft.Ībilities: Str 10,Dex 16,Con 12, Int 19,Wis 17, Cha 15 Special Attacks: Implant, psionics, sap will (6 squares), burrow 15 ft., climb 30 ft.Īrmor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13Īttack: Tendril cluster +9 melee (1d8 plus implant)įull Attack: 2 tendril clusters +9 melee (1d8 plus implant) I've decided to introduce an Intellect Devourer scenario just like that into my game soon. I mean, these things shrink down and eat your brain from the insideĪnyway, we'll see. It's "Invasion of the Body Snatchers", totally. Oh no, I think these things can be very scary indeed. The party is going to be overwhelmed with so many sensations - freaking out at the sudden gory appearance of this very strange creature, freaking out at the revelation that their friend got hollowed out for this thing to wear as a skin. only to then see the corpse split open with a wet squishy sound as the Intellect Devourer leaves its "shell"? I wouldn't play up the "Aliens" facehugger as much I would the "Aliens" egg 'hatching'. Can you imagine the horror people would feel if they fought an assailant (preferably someone previous known to them, who is now suddenly aggressive for no good reason?), and defeated it. they're creepy, but there's no way to put one into an adventure and evoke the response a mind flayer would. Gbonehead wrote: As for intellect devourers.
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